frontpage_slideshow

New Tower Defense video

Here's a demonstration of some tower defense game play in Planet Explorers. By dropping something called a monster beacon (which as you can tell, is floating in the air for some reason), the player can initiate a tower defense mini game at any time, anywhere. This is early though, so you'll see a bunch of bugs in this vid. I screwed up on the audio...so, no audio.

Let's Talk Monsters

There are multitudes of enemies on the planet of Maria. From our perspective, we wanted to design something from the ground up to form a world that people can relate to, yet be very different from anything on Earth (kinda like the flora).

Costumes!

In Planet Explorers, we want to be able to let the player have reason(s) to go and gather resources from everywhere. One of them being lots and lots of armor and clothing. The accessories will be combined from many different resources that you'll have to gather from the ground, animals, or other sources. The better the material, the higher the specs for the armor.

The player will also get to mix and match different clothing, there are no limits. ‘Course as artists, we don't want you to do that...because it might turn out ugly. Below are some shots of some of the armor in game:

Character Customization

So we're finally done with GDC 2012, it was a wonderful experience. We met a lot of interesting people and had a lot of feedback regarding Planet Explorers. Now we're back to work towards the May alpha build.

Build Trailer

This is the pre-alpha video of the building in Planet Explorers. There's only 1 type of texture material being applied at the moment, that's why everything looks the same, we'll be changing that to a multi-material system soon. The controls are also early, right now we allow the placement of a "block" anywhere on a 1X3X3 grid in front of the person, we're still testing out that to make it more intuitive.

Pathea Announces Planet Explorers!

New Game, New Look

New screen shot!

Well, it's been a while since our first game, Drains, came out. We here at Pathea Games have been working our butts off on the next project. It's an adventure/action/rpg openworld game. We're getting ready to announce it to the public at GDC 2012 next month, and we're very excited! It's using some very new technology and employs some new ideas, in fact, we're still not sure if everything will even work together in game yet, haha. Attached is the first screen shot that we're releasing.

Tags: 
Subscribe to Pathea Games RSS