Planet Explorers Alpha v0.1 Released!
Alright everyone, grab it while it's hot (here: http://www.indiedb.com/games/planet-explorers/downloads/planet-explorers... you'll have to wait for Indiedb to authorize it first, probably 0-2 days)! After you play through it please report any bugs you encounter on our boards. Also, if you have any questions please ask on our boards as well, since we don't want our email to be clogged, teehee.
After so much hard work (we started on this last July, we're a small team, so we don't do things very fast, hehe), we've finally got something to show for. Planet Explorers Alpha v0.1 will allow you to somewhat see what we're aiming for, I say "somewhat" because a bunch of the things we want to implement aren't in yet. We'll be updating the alpha throughout the summer until Beta in late fall. Here are the requirements for the alpha (it's for PC only, don't ask us for any other versions since we don't have the resources or manpower to do them anyway):
Dual 2.0Ghz or above CPU
DX10.1+ compatible GPU
2GB HD Space
Dual 3.0Ghz or above CPU
DX 11 compatible GPU
4GB HD Space
In Planet Explorers, you will be able to get things called scripts, that tells you the required materials needed to craft something. So far in alpha v0.1, there are about ~35 scripts. There are 10 types of material, including wood, dirt, sand, stone, limestone, marble, bronze, iron, steel, and gold. A useful script would be the monster beacon, you can get it from the NPC character Chen. The monster beacon allows you to start a tower defense game at any time, anywhere. There is an end of the world for the alpha, since we only uploaded the voxel data for 1 section of the map. And do be careful, right now the punishment for death is -20% of your building materials.
Alpha v0.2 should come in about 2 weeks.