Graphics Cards For Planet Explorers
Update: Here's the full list of cards that support openCL as of March, 2012. http://www.phaseone.com/Search/Article.aspx?articleid=1720&LanguageID=1
We've been getting a lot of questions regarding Planet Explorers where the player will be standing in midair with vegetation and the water plane rendering beneath. This is due to the graphics cards not being able to render with opencl (this might also cause crashes upon finished loading). Our voxel terrain system needs opencl to correctly convert voxel terrain to renderable polygon.
If you want to check if your GPU is opencl compatible, please go here and download GPU-Z. This software will display at the bottom when opened whether your card has opencl.
So far, we're pretty sure that on the ATI side, HD 5000 series or above supports opencl 1.0 (which is all Planet Explorers needs). On the Nvidia side, GeForce 8600M or above and GT100 series or above support opencl. If you have these cards but still have problems, update your graphics driver. Nvidia cards before the these series might also support opencl, but we're not sure which. For ATI though, any card below HD 5000 series at this moment does not support opencl. ATI HD 4000 series is a weird one, supposedly it supports opencl 1.0, but when we run the latest driver version 12.7 through GPU-Z, we detect opencl only through CPU not GPU. So we're putting that one down as unsupported for now and hope that AMD will support it with a driver update in the future.
As far s we know, all integrated gpu except for the AMD Radeon 6000M, 7000M series and Intel HD 4000 series do not currently support opencl.
Hopefully that's helpful. Before anyone start asking us to lower the specs, newer tech (and a giant infinite voxel terrain system is pretty new) requires newer hardware, so it can't be helped.
Comments
While that is, of course, understandable, you're severely limiting your market if you don't find a way around this. Which strikes me as unwise for a game of this nature.
I'm a pretty committed gamer, I play a lot of games. I can run any current game on high settings (if not max) and yet I can't run this at all. I imagine I am pretty typical.
This isn't bitter whining, I'm genuinely interested in seeing this game succeed (whether I get to play it or not). I'm certainly not going to spend hundreds of pounds to play this game when, as I say, I can play everything else more than acceptably.
And again, my point here is just that I think you're being unrealistic about your market if you don't see this as a problem that needs fixing.
We did some market research on this before we got started. At the time we started (last August), Steam had 60% of its users capable of playing this game. When the game releases, it'll be a lot higher than that. The cheapest card that can play this game is ~$30.
Like I've told other people, this tech CAN'T be done on older cards and still have a decent frame rate. That's why you haven't seen anything else like this on the market yet, it's not because people don't know how to make it or don't want to make it, it's because the tech wasn't there in enough hands. We feel that's beginning to change, that's why we're making this.
i want to play it.it so wonderful ,sothat tamproud
Alienating 40% of the market is not something to brush off...I was going to do a feature on this (I'm a journalist for a fairly large news and review site), but the game doesn't even run. It runs Skyrim on max, but can't even play this?
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I'm getting this bug off of my Macbook Pro 15 inch 2011 model (bootcamp) which sports an AMD Radeon HD 6400M. I'm currently updating my drivers to see if that will work, but in case that doesn't work, is there anything else that could be the culprit?
We'll put out a specific Mac version later before beta, I promise. But right now, we don't have enough time or man power to test Mac stuff. This version is for PC, so that might be what's causing problems.
I have this problem with a GTX 260 graphics card that you GPU test says has opencl.
We tested on a GTX240, so 260 will work. Update the driver and see.
i had the latest driver as of posting that i also have the problem
I ran the test and my card supports openCl yet still can't run this game. The game looks like it would be fun but.......
Which card? Have you tried updating the driver?
Is there a OpenCL test available somewhere in the net to verify if my card supports it?
During installation of the latest drivers, I noticed a "OpenCL" writing; also, a little OpenCL demo called "smallptGPU2" works with my card.
Sorry, I didn't notice the link in the expanded post.
Anyway, I tested my card with the linked program and it results that my ATI 4800 DOES support OpenCL 1.0 .
So why does my character fly in mid-air? D':
Screenshot: http://imageshack.us/photo/my-images/14/capturejfq.jpg/
Yeah, 4800 does support it, supposedly. Did you upgrade your drivers to the latest? Look at this page: http://www.phaseone.com/Search/Article.aspx?articleid=1720&LanguageID=1 Try to install AMD's Catalyst 12.7 and see.
The latest driver version that my card supports is Catalyst 12.4. The installation of 12.7 is completely uneffective, I think because those drivers are not built to work with my card...
I can't get it working. Maybe there's something buggy in the OpenCL API call.... is it possible to enter some kind of "dev mode" and obtain a log?
The log is in the game folder under Planet Explorers data. Post the first two pages or so here.
Hey guys, read the list. My card seems to not be on there, although it does have OpenCL support via your test. I have an Nvidia GT 230M. Even with that, I seemed to get the same non-compatible bug. If I did certain things, it would glitch out the game to where it loaded up with me hovered above the ground and unable to use any of the controls, to the point that I had to alt-ctrl-del out of the game, delete my saves and start over. Also noticed that any knockdown attack would glitch the game to the point that you could not recover to a standing position--got this from the larger land animals and the birds, not sure if it's related to the graphics thing or just a regular alpha bug.
Wait, so you were playing in game? With terrain? Then your card is compatible, I'd just imagine that it's really slow.
I'm using a HD4870 with Catalyst 11.11c (+ AMD APP SDK) and am experiencing the hovering issue mentioned above. GPU Caps Viewer shows OpenCL 1.0 as availablefor my GPU, and the included tests work properly.
As a note, 12.6 Beta (which I might add, along with all of the 12.x series, performs awfully for me) is the latest available driver for HD4xxx as the series have now been moved to legacy support. As such, I wouldn't count on AMD solving anything.
@PQED
Really is 12.6 the latest driver available for HD4xxx? I can't install it on my HD4800.
Can you also confirm that 12.x are performing much worse than 11.x? That could solve many of my videogaming problems... I really can't explain all the stuttering I'm having lately.
@Zifei
Sorry for the delay, here is my log.
http://pastebin.com/H2C8Xzah
Hi Farfalk, after looking at your log, we do sort of know what's going on now. Your card need some extra codes for it to compile our codes...so we'll make the changes for a0.2 and you be sure to come back and tell us if it works (we don't have a 4800 to test).
@Farfalk 12.6 Beta can be found here: http://support.amd.com/us/kbarticles/Pages/catalyst126legacyproducts.aspx
As far as the stuttering goes I'm not sure as I never keep the drivers for long, but it could very well be that what you are noticing is a lower framerate.
Some games fare worse than others, but I had a performance drop in almost every game I tried with 12.x (11.12 is also affected).
I suggest you try Catalyst 11.10 or 11.11c and use something like Fraps to compare your framerate before and after the driver change.
Does this game support ant intel graphic cards at all?
@Zifei Glad to have helped! I want to give you all the feedback I can. I'm an experienced videogamer and I can recognize a game with potential. This game could become really epic and I was really sad to discover that it didn't work on my card... if the next version works, I promise to become a merciless tester :3
@PQED thanks for the links, I'm going to test the 11.11c - of course I'll run again the OpenCL test.
Where to download PoenCL
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